Sorry if this is the wrong place, or poorly worded question. I couldn’t find the solution, but maybe I’m not knowledgeable enough to word it properly.
I created a user widget called ActionIcon which contains an image, vertical box, and inside that vertical box is a text widget. When I try to add multiple ActionIcons to a new user widget “PartyMember” I can’t seem to modify the default text value per ActionIcon. In the heirarchy tab, I can only see each of the user widgets as ActionIcon, but I can’t seem to get access to their child components (the vertical box and text).
Is there a way to do this within the user widget blueprint itself? I know I can make them isVariable and modify the values during run time, but I want to override the default values within the blueprint themselves.