Modify Animation in Unreal

Hello, I’ve uploaded a death animation and transform it in montage. Then I create a dummy (blue shirt) and inside his blueprint I created a logic to hit damage. The problem I notice that, when he reach zero and play the animation, the player collapse into the floor. So I checked the original animation and I noticed that too collapse, so I modified the root with the gizmo to raise the position → the result is the mannequin in orange (is an animation montage imported in the world).
I have two problem:

  • why the mannequin in red continue to collapse into the floor even if the animation montage is on the terrain?
  • I noticed that if I return in the animation view, the root is set to default (without my modify), even if the animation montage in game is correct.

Hello, @Kidori92!
So, if you open up the animation itself, you can modify it by bone if you open skeleton tree from the animtion asset, then select the bone on the frame you want, move it, rotate it, whatever you need to do, then hit Key at the top of the screen.


If you need a more precise method, place the skeleton onto the screen, add a level sequence, and add the skeleton with the animation, then modify keyframes before baking! Hope this helps! :slight_smile:
If this solved your problem, please mark it as the solution so we know it’s resolved.

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Thanks a lot! I used the method you suggest and I think that, for my purpose, I resolved it.
Just another problem that I’m facing now: when the animation end, I see that the collider remain in the same position without following the character, so I have a collider with collision, and a death body without collision. How to fix this situation? Sorry but I’m new to this engine and I’m still learning.

Greetings,

Make sure to give @MiscellaneousMyth credit for solving your issue by hitting the SOLUTION button on their response.

And with regard to this question:

Use the SET_ACTOR_ENABLE_COLLISION node or grab the CAPSULE COMPONENT reference from the side panel of your blueprint and pull from its output pin SET_COLLISION_ENABLED

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Hello @Leomerya12,

I can’t see the button SOLUTION you mentioned, could you please send me a screen? I am very gratful for the previous response.
Relate to your suggestion, I tried to insert the node Set collision enabled, I continue to see the collider outside the corpse but now I can pass throught. The problem is that when I step into the corpse, I start bouncing and I don’t know why…do you have any suggestions? thanks a lot

Then it could be the website acting glitchy again.

Also:

Have you also tried using SET_ACTOR_ENABLE_COLLISION? This will disable ALL collisions of your actor. You only disabled the capsule collision, but if the mesh and/or any of its components have collision, they will persist.