Modifiers not importing from C4D

I’m trying to get a pipeline from C4D to Unreal working using Datasmith. I can import the scenes with all animations, lights, geometry etc. no problems, but it seems to be ignoring all modifiers. It doesn’t bake them down at all.

Am I missing something?

This is an example file in C4D -


This is it imported into Unreal -

Just an update on this… Turns out on this specific test, it’s because it doesn’t convert primitives to meshes.

I still have a problem on the other main working files - it’s completely ignoring modifiers (bend, twist, stretch and squash).

If you make it into a single mesh you can bring it over
I don’t try to bring modifiers over just bake it all down