I’ve placed a grass material on a shape plane from the content browser. I’ve tried for 4 hours to get the modified plane into the browser to use with the foliage tool. It won’t because it’s already there as a shape plane. Is there a way to convert it to a normal static mesh. I’ve exported it as an fbx, but when reimported it’s invisible. Any way of getting this modified plane into the content browser?
I have clue about Blender; I’m a Maya guy since the days it was Alias Maya, but I’m sure there must be a way to flip normals in Blender as well, check its tutorials.