I created a mod which adds a rideable dodo, which I have added spawns for. However, the dodos always spawn bloody, which makes them easier to kill (which is bad considering they drop rare resources) and makes them run away half the time when it is intended that they fight back. They appear to be spawning at a regular dodo’s hp, plus the base stat (500), instead of the normal percentage of health. I tried remaking the spawns but that did not work. Spawns set up in the dev kit do not have this issue. This also does not happen if spawned with commands. Does anyone know what is going on?