Modification to Top-down Template

Hi I am new to Unreal engine…I ran into problem while modifying Top-down template to use as fps game viewing style with look around function with right mouse click, i want to reset the camera rotation back to 0,0,0 after click to move to location function.

I want to understand where to put reset camera rotation to pawn actual rotation after it has move to clicked location. Attaching screenshot of Blueprint.

I want to understand where to put
reset camera rotation to pawn actual
rotation after it has move to clicked
location. Attaching screenshot of
Blueprint.

A couple of ways to do it.

  • you could spawn a collision volume at the click location and bind its on Begin Overlap event, once you’ve reached it, it can be destroyed(or kept and reused for next go to click)
  • or, during Tick, keep checking how far you are from from the location you clicked: the length of v1 - v2 is the distance (you may need to introduce a bit of error wiggle room here)

Where to do it? In the same blueprint that handles the movement. Seems most logical.