Modification of the rendering source code (C++ Real Portals)


I’m looking for someone who can implement portal rendering into the Unreal Engine 4 source code.
And I’m talking about real portals (with stencil buffer etc.).

Key aspects:

  • real stencil solution
  • light traveling through portals
  • working with occlusion culling
  • oblique near plane clipping
  • highly performant

Please contact me via pm.

Best regards