I want to set up a “product configurator” for tables. My end goal is to be able to change the table size, shape, color, legs, and potentially edge style, etc in a static environment.
This would involve hundreds of size options which when combined with the other details (shape, edge, leg, etc) would leave thousands (millions?) of possibilities.
If the legs are just a few options then I figure those can be changed independently but my main question is about the table top itself. Is there a way to change this real time or do I need to create individually referenced models for each option? I also wonder about the speed of the “game” if there were hundreds of models being referenced.
I imagine there would be a way to “stretch” the top but the texture would concern me too. Since wood would be an option, if the mesh was truly stretched I would want to make sure the texture doesn’t get too funky.
Lots of stuff there but as I jump in to Unreal Engine I’m trying to figure out what features I’m going to need to learn the most about to create an efficient tool.
Thanks everyone!