Hello Guys. I have been working on an archviz exterior rendering. Please have a look. Comments and suggestions are welcome.
I have been facing some problems like some of the geometry seems black, even the one which is created in ue4 only.
Hi, there is a lot of detail in the scene. But your lighting is a bit flat. Is it baked or dynamic?
Sometimes you can have too many lights. Maybe try to reduce the number of lights or set their radius lower as a starting point. If you have a skylight in the scene maybe reduce the intensity. It can wash out the contrast easily. And it looks like you don’t have a reflection cube or box in the scene, there is no reflection in the windows. It will also change the colors quite a bit.
The vegetation brings the scene a bit down right now. It doesn’t look very realistic. I find it very difficult to get some good vegetation meshes that are not super high poly.
The lighting is baked and I have a reflection capture sphere.
I am using vegetation from kite demo still it’s not looking realistic.
There are some some problems like some of the geometry are looking black after build light also.
The main thing which wrong with the scene is VEGETATION,then the over all look or lighting of the scene.