Realy very inspired bij this and Koola’s ‘viral’ work, truly amazing
So I decided to give UE a try, and I realy like the engine and especially the node based materials.
There’s only one thing I can’t seem to get solved … lightmapping, or at least how to get rid of the ugly splotches and artifacts on my inner walls.
I tried upping the lightmap resolution (even to 2048), spltting my object into different meshes but nothing seems to help.
Or am I doing something else wrong?
Btw my workflow is bringing stuff in from Lightwave (lightmap generated in LW with atlas mapping)
tried the answerhub but got no response there