Modern alternative to Physics Constraint Component (which reacts to Chaos Fields)

I’d like to use Chaos Fields (ie Chaos Fields User Guide in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community) to break a physics constraint.

Am I correct that Physics Constraint Component only reacts to the older Impulse system, and won’t break with a Chaos Field? If so, is there a modern alternative to Physics Constraint Component?

I am a bit confused why these two systems don’t talk to each other.

Thanks for your help!