Hello I am having an issue with my mesh in the engine. I have imported the object from Maya using obj format as a test and some parts of the model include these
gross black smudges. The model has not been UV’ed yet and does not have a light map. All i want to know is, before I UV and add these things. Is anything in these pictures a problem with the MODEL or NOT having any UV’s or lightmaps? I also seem to be missing a rim that seems to have flattened itself upon import.
(Has the same result with lighting built and not built)