Trying to find the answer…
Alright, I have already created a blueprint for Statistics. Statistics is a collection geared for retaining individual player Stats. What I have not figured out is how to make the Stats compatible with holding a type variable in the class declaration (Note: public class Stat<type>) where type would be either: int, float, double, or decimal. I know how to achieve this in C++. However, I do not know how to recreate that header through unreal’s unified modelling language (I think that is what Blueprints are, either that or a DFD).
Can someone help me figure out how to recreate this container in such a way that Stat<Type> can be specified.