Greetings all. I have a few questions regarding modelling in 3ds max, and importing into UDK 2014. First and foremost i am by far not a 3d modeller but i am making due with what skills i have learned via trial and error. i am able to make meshes in 3ds Max, and import just fine, along with some UVW Mapping. I am currently just messing around with this small project just to “get my feet wet” for a possible future project. Anyway, i am modelling a racecar and i have the rollcage already modeled and imported. I am currently working on the front and rear axles and i just happen to think, Should i create the model entirely in 3ds and export as one object and import, or do it as pieces and import individually and then somehow figure out how to attach them together in UDK to make one working Component?
Any help or reference to a Tutorial would be great!!
Thanks in advanced!