Modelled meshes in UEFN lack an option to reimport

Sometimes when I make a mesh in modelling mode, there is something that I need to do which is more advanced that what the tools allow (like beveling an edge apparently, couldn’t figure it out, tried for a while), anyhow so I export the fbx models, do what I want to do in Blender, but then I try to replace the meshes with the new ones using “reimport” and the setting is not enabled. Would love if it was enabled so we can tweak meshes made through modeling mode and then reimport

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