Modeling Tools Plugin won't appear

Hello, I activated the plug in “Modeling Tools Editor mode” on UE5 (also tried on 4.27 and 4.26) and after restarting the button just won’t appear. It says enabled on plug in, but it won’t appear con plugings on proyect settings and the Modeling tools button won’t appear on the tool bar. I don’t know what to, I don’t want to open Blender every time I want to make a round sphere.



Is it because I’m on a mac? I really wanted to tackle making some characters with nanite and megascans.
Also I really wanted that tool to quickly move the pivot point of a mesh to make animation easier.

I appreciate any answers, thanks in advance.

Are you using Windows?

Hi,
I’m using a M1 mac. Is it that the problem?

Thank you for answering.

yes, really sorry, but in 4.x Modeling Mode is still Experimental and is only working on Windows. In our 5.0 dev branches we have it working on Mac/Linux now, but you would have to build the engine/editor from source.

I see,
If there is a tutorial on an easy way to build it on the engine from source I would love if could share it.
If not, I’ll just be patient and hope it gets enabled for mac in the future.

Thank you for taking some of your time and answering my question. I hope you have a good day.

The README file for the engine source in github actually has pretty solid instructions on how to do this. Basically you install XCode, download the engine source, run a few command-line scripts to set up the build, and then run the build in XCode. After a few hours of it working away, you’ll have an Editor binary build.

(The source is at https://github.com/EpicGames/UnrealEngine but you have to join the Epic organization which means accepting the license agreement, follow the links to guide you through it)

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