I am using the 3D Asset “modeling tools” (“Modes-> Modeling” ) which was added in last UE4 Versions. I am a bit surprised that changing the scale in “transform → transform” / “deform → transform” is just changing the representation of the static mesh in the word and not the mesh/model itself. It’s the same result as changing the scale in the “Details” panel of the object placed in the world. You can see the scale values are changing in details panel when using “deform → transform” and change the scale with these tools.
I thought all actions in new “modeling tools” are for “mesh editing” and edit the mesh itself. Same like using the “PolyEdit” “PolyDeform” Tool from the “modeling tools” under PolyGroups, which are saved to the mesh itself like I expected.
How do I make a scale-change with “modeling tools” which are saved to the static mesh model itself?
And what is the difference between "modeling tools-> “deform → transform” and the normal transform tool in default “select-mode” (“Modes-> Select” ). Seems the same for me, both change the actual representation of the mesh in the world and not the model itself.
thanks and best regards