I have a simple model that i modelled myself and is a cylinder with some extrusions. When i imported it from blender to unreal the first thing i’ve noticed were the normals:
I tried using the “Fix Inconsistent Normals” option and the result was this:
Anyone knows how to fix this?
Note: i also tried flipping normals in blender and in unreal but the model didn’t get fix.
Thanks in advance!