I’ve spent the last year learning modeling with Maya LT and other tools for game use, but there are some questions I’m having trouble getting specific answers to.
Today’s question is:
When modeling glass bottles, such as a wine bottle, are there best practices related to the inside of the bottle? Should I make the glass realistic so that the glass has thickness and the inside of the bottle is rendered, or should I just work on the outside surfaces? What if the bottle is empty, or contains liquid?
If you can give me tips on handling glass bottle-type items for game engine use, I would appreciate it. I plan to make a bunch of different glass container meshes, and I want to do it right the first time.
Thank you in advance!
EDIT: I realize the poly count increases with the inside of the bottle being modeled, but I’m looking for a balance between appearance and performance in a modern game.