So first of im very new to this. I have worked forward and back with Maya, Substance Painter and ofcourse UE4.
My problem is that always when i create a model ind Maya and want to paint it in Substance painter or i just direct import it to UE4 i get differnt colors on all the sides.
Looks like a fixed shadowing of some sort.
I have googled, youtube’ed and searched this forum. I cant find anything about this problem.
Hope someone here can help me out
I have attached a picture of the problem.