Model Loses Quality When Moving Away

When I move away from this mesh, it’s materials become all weird, visible most notably on the ‘X’. I’ve tried it with a plain base colour material, but it still does this.
Before:

image

After:
image

It’s either LODs, or texture mips.

Take a look at the object in the static mesh editor to check for LODs.

Take a look at the material texture in the texture editor and possibly switch to ‘no mipmaps’.

All LOD’s are set to 0, which im pretty sure is the highest, i don’t know if this disables them:

All my textures have ‘no mipmaps’, for example, the gold diffuse texture:
image

Also, Could it be the UV?

Here is the gold diffuse texture:

Never mind, I fixed it by turning off nanite for the mesh!

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Ah, Nanite… :disguised_face:

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