Model denerating at a distance

Hi everyone,

I’m new to Unreal Engine. I made a model of a fence that has some narrow bars. When I look at it from close up it looks normal, but when I look at it from a distance it begins to degenerate and the thin parts completly disappear. I’ve tried playing with all the setting and nothing seems to help. Does anyone know how to get around this issue?

Thanks in advance. :slight_smile:

I think that’s an antialiasing artifact.

How can I change the antialiasing settings?

You can change it under project settings or you can turn it off in the viewport settings. I don’t remember exactly where because I don’t have UE4 open right now, but it’s relatively easy to find.

Thank you for your replies everyone, I changed the graphics settings and it helped.