Hello there,
so I’ve spent some time making a 3d model of a sword in 3ds max, but whenever I export it as FBX and then import it in Mudbox or Unreal Engine 4, the model is completely deformed. However if I export it as an OBJ and then import it in Mudbox, it works perfectly. Could anyone help me with this? I need it to work as FBX for UE4.
Here are some screenshots.
Model in 3ds max:
https://puu.sh/vKJ4d/c00564be36.png
Model in Mudbox as FBX:
https://puu.sh/vKJcl/720ae1ea1d.png
Thanks in advance for (hopefully) your help!