Hi,
I’m making a game with destructible furniture. I created a generic actor with BP_DestructibleObject and I add geometry collections, particle effects and sound effects to them so that I can populate the level with furniture that has their own parameters and specifications.
For the bookshelf, I put individual books and files inside of the shelves as you can see. Because the bookshelf models themselves are just.. shelves. But the moment I run the game, the fileholders trigger the destruction somehow. It’s a bit annoying. How could I tackle this problem?

