Model Bone Re-positions In Animations

I’m learning Unreal Engine through a couple of video tutorials on the Unreal Engine youtube channel. The 3rd person game tutorial supplies me with a character model to use which is rigged and animated. However, when I view the model in the reference pose everything is great, but when I preview an animation the left shoulder of the model is transformed so that it hovers off the body down by the character’s hip. I can pause and adjust the necessary bone, however this will then mess up the reference pose, and apparently won’t save regardless. I was wondering if there is a trick to adjusting bone positions for animations as that seems to be where the positioning gets messed up on the model.

You will have to fix that in a 3d program or record a new animation in the UE4 -> in persona you can use the “record” button + move the bones :slight_smile:
Which tutorial do you mean? -> normally there shouldnt be something wrong with the animations

This is the tutorial I’ve been working through. Maybe it was an issue with a corrupt download? The download link is posted in the first or second episode on the playlist.

Thanks for the tip about using the Record feature! I made a new version of each of the tutorial animations and used them in my blend space to fix the animation without tampering with the reference pose!
?v=GWbd0Wowwnk&list=PLZlv_N0_O1gZS5HylO_368myr-Kg2ZLwb&index=1
This is the tutorial I’ve been following.

It seems like they have made a mistake during the updating process -> in my case I also get this strange shoulder :smiley: