I’ve poked around a bit and haven’t seen this question here or on steam, apologies if it’s a regularly asked question.
I’d like to create (or use if it exists) a mod that makes wild creatures more sane. Presumably somewhere there’s leveling code that triggers on animal spawn that decides where to put attribute points. What I’d propose is to create a table for each animal and each skill that represents the random chance for where each levels skill points are spent. For example:
Brontosaurus
Health 20
Stamina 10
Oxygen 5
Food 20
Weight 20
Damage 10
Speed 5
Torpor 10
Raptor
Health 15
Stamina 10
Oxygen 5
Food 5
Weight 5
Damage 20
Speed 20
Torpor 20
So Brontos become bigger carrying tanks that get moderately harder to knock unconscious and get a bit faster and do a bit more damage. Raptors get much faster, hit much harder, are much harder to knock unconscious and get a bit tougher as they level.
This way higher level mobs get reasonably tougher, you don’t end up with level forty T-Rexes with points wasted on food and oxygen. For variation each species has a unique table so some species may get much harder to knock out like. a stego, some get stupidly fast like raptors.
Then when the game spawns a creature it just loops through that list N Level times applying the appropriate skill up.
So I guess my question is whether this type of game logic is exposed and if so whether anybody is already working on such a mod or has any interest in such a mod. I guess it’s entirely possible they plan to do this in game at some point.