Modding affinity gains, is replacing dinos needed?


Just getting started with the dev kit, wanted to create a simple mod to start off with, so figured I would change the affinity crops give when taming herbivores.

The only way I’ve figured out to do this, is to create children of all herbivores and their settings blueprints, and doing NPC replacements for all of them.

It just seems to be alot of things to change for a relatively small change, is this the best way to go about it, or am i missing something obvious?

My main concern is mod compatability, since I have to make custom versions of all herbivores, I’m assuming this mod won’t stack with any other mod that changes those dinos in any way?


I would really like an answer for this as well.