Me and my friends usually play ark in smaller groups and tend to not go all in on the end game. We’ve had a couple of bouts and were quite familiar with how the world works and how to progress. And that bothers me. Ark has such a fantastic world to explore and interact with, but it feels like the game tries to keep you indoors making hats/narcos for exp rather than taming, breeding and exploring.
As such, id like to try to change the experience distribution. The idea is to reduce exp from crafting and make up for it by supplying exp for killing/looting/taming/breeding, and preferably with some type of diminishing return to favour exploration and taming/breeding the more unconventional creatures.
Ive familiarized myself with the editor and done some basic stuff but I have no idea how the game handles experience or how it is structured. If anyone knows I would very much appreciate to learn how its built and where I can manipulate it in the game file hierarchy.
What triggers experience gain? Is there certain events or triggers i can hijack?
Any help would be greatly appreciated. Thanks!