Hello!
I’m developing a mod Smithy for my server.
I copied the files from the Smithy, changed the name, made all the changes to the other files. Only in primalinventory it is that only changed the name, crafting speed and the number of slots.
What happens is that the blueprints are there, but I can not crafting anything.
Depending on what you are trying to do… you can make the new smithy a child of the old smithy and all items that need the old one will use the new one as well…
To convert one item into another, take a look at the MultiCraftBeetlePoop blueprints ( think thats what they are called ) - they convert poop in a beetle into oil/fertilizer.
Basically: set the crafting cost to be the old item, and the ‘add additional items’ to be the new one
How do I put a blueprint within a structure?
I have a problem I put to automatically convert the organic polymer in polymer.
But I put 500 organic polymer and only me of the 100 polymer