Mod(s) not uploading to Steam Workshop

Hi,

I’m trying to upload a mod to Steam… but whether it’s my mod… or the existing Mods/DinoArena or Mods/GenericMod… I get a string of warnings.

This is the log I see if I simply upload GenericMod without any changes… but its the same output when I try to cook my custom mod (based on the GenericMod shell)

Any ideas on what is wrong?

(note again: I’ve tried cooking not just this mod, but the DinoArena mods… the same warnings appear)

http://ark.lore.cc/resark/files/Ref.jpg

(note again: I’ve tried cooking not just this mod, but the DinoArena mods… the same warnings appear)

http://ark.lore.cc/resark/files/CookStart.jpg

(note again: I’ve tried cooking not just this mod, but the DinoArena mods… the same warnings appear)

http://ark.lore.cc/resark/files/CookEnd.jpg

Don’t worry about any of those errors, those are normal. Your mod should have cooked out into your modtools/output folder!

Ok that’s good to know… thought I was doing something wrong. Thanks.

Quick question… for the Maps field below… do you put the same name as the mod? Or should it be “TheIsland”?

http://ark.lore.cc/resark/files/CookUpload.jpg

You must specify your mod’s umap in that map box or else your mod will do literally nothing to change the base game. Generic mods are still able to load TheIsland by first loading a level that overrides gamedata and testgamemode before loading TheIsland.

What you put there depends on the type of mod. If its a NEW map, then put that map name there (w/e the level blueprint is named in your mod folder, generally it would be GenericMod or GenericMod_CustomNameHere from the Generic Mod folder, you just duplicate it and move it to your mod folder or if its a new map then NewMapNameHere would go there).