Well sorry i didn’t know, in UDK times i didn’t attended much in forums. This editor is made for making full games not mods, having access to this editor is equile to have ability to make game in this engine and that having this ability is paid, thats the main issue, there need to be some border here… only thing we can do is wait and we all know that and said that few times here.
But if somebody (it does not need to be you) wants to make game mod friendly then no body close you a doors to do so, excusing with “oh, it’s time consuming” it’s like saying “i’m lazy”, ofcorse it time consuming, but if this is so impotent for your game no body stops you to do things towards that goal. Even if people are lazy you got people like with recently been searching for testers to his JavaScript system which would help a lot in modding capabilities, people could help him out and we our self we can make this engine mod friendly, there people who making C# bindings (in which there huge demand for) which is easier to plug in to and scenario will be the same as Minecraft, which also was not made for mods other then texture packs. Epic didn’t open up so many things just for us sitting on pile of seeds screaming for food like gray juvenile starling.
Well i’m not using one as no body forced me, main reason why i didn’t is because it didnt give me what i wanted
Even with those templates you still need to know the basics and lower stuff to build something on those foundaments
If developer desire is to make community driven game then they make community driven game, make tools for users to do things, it is time consuming but as you say yourself it is worth it. Not to mention if you make strategy game, your game is already pretty much a editor already.
But even in current form UE4 is not so hard to mod, it is not a pit hole like Diablo 2. There always be somebody ready to pay that 19$ for editor and all user will do is ujust swap files… or add them if developers allows