you’re not refering to me with this, are you? let me remind you that I created an Inventory Starter Kit (complete with GUI, drag and drop, equipping, looting) for UDK and released it freely to everyone. I’m not waiting for Epic to make my game. all I want is to allow the players of my game to create their own content, without requiring me to write a complete editor from scratch… because I already have an editor!
you know, not everyone has the time and money to make Everquest Next
but regarding starting to build a game from above, isn’t this what Epic themselves are enforcing anyway? they are introducing more and more game templates and creating a marketplace
there are many examples yes, but you cannot compare the mod popularity of moddable games from the unmoddable ones.
think of the widely popular Diablo2 where many people wanted to mod it and failed. now take a look at how a direct competitor (a much less popular one), Neverwinter Nights, had a much longer lifetime because of the new campaigns the fans created.
The same holds true and is even more critical for any Strategy game. Just as deathmatch and arena based shooters (like UT3 itself). they become boring after a while if no new maps become available
even if some skilled hackers can change a few things in a game, if the game isn’t moddable for everyone, and the maps and mods easy to apply and use, the grand majority of people will not bother.
and so, the modding community will be negligibly small.