So i created a mod, tested it out in the editor, it works fine. I compile/save everything, make sure that I have followed all the tuts and referencing my primalgamedata and everything else. When I load the mod by itself in the actual game (single player) the game crashes. If I load the mod with other mods, but my mod being at the top of the list, it crashes. If I load any other mod in front of my mod, it works, no problem. There has to be something I am missing here. Do i need to actually build the map even though it is a mod?
You have to build as a mod if you just want to make a mod. Maybe you’ve not included all the proper files in your mod necessary for it to operate, such as the GameState, or not named them properly. I would recommend going through the tutorials and following one to try and get a test mod working properly.
This one should be pretty good: https://forums.unrealengine.com/showthread.php?75713-Tutorial-Creating-a-core-data-Mod-(Not-a-Map-just-a-Mod-)
If you’re still having issues you could try taking some screenshots and showing us what you’ve done. People might be able to see something missing.
I am not sure what the problem was, but i rebuilt/relinked map file, PGD, and TGM and all was well.