I just discovered a bit of mod cross compatibility by chance so figured I’d share it. Not really sure what all could be done yet other than the example’s I am about to give.
For your own mods:
Just add the item from mod A to a spawnable/craftable inventory of some type such as a storage box from mod B. I’m guessing (have not tested) it may also work with crafting too. IE: Use resource from mod A to craft item in mod B.
Mod A & B both need to be running in game or you will only get items from running mod if running mod is one with inventory references.
**For another mod: **
Open your steam/mods folder, get the path & name of an item from another mod, recreate the folder/s in your devkit (open “mod.info” for mod’s main folder name), make a primal item named the same as the other mod and add it to an inventory like a storage box. As long as the other mod is running, when you spawn in or craft that box, it should have the other mod item in your box.
I can spawn a box in-game that has items from 4 different mods. 3 are my mods, 1 is FancyFlannel’s Epic Sickle mod. Only issue is that when you remove items from the box it makes the slots go negative. But that just means you can store that much more in it.
***I would very highly recommend, make that demand that you contact the mod author and get permission if you plan to include references to someone else’s items in your mod. ***