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Mod Crashing in First-Load Order

For some completely unknown reason to me, my Mod is crashing when placed in the first load-order of a mod-list.
This remains true for when it is the only mod installed as well.

This is the error that is given on game-crash:

Fatal error!

VERSION: 273.7
ShooterGame.exe!APrimalWorldSettings::PreGameplaySetup() (0x00007ff77560dbcb) + 146 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:101]
ShooterGame.exe!APrimalWorldSettings::BeginPlay() (0x00007ff77560da23) + 8 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\primalworldsettings.cpp:85]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7768422e1) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff776a578d2) + 16 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:3183]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff776a2ed92) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9911]
ShooterGame.exe!UEngine::Browse() (0x00007ff776a29ac2) + 38 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff776a2a7a0) + 68 bytes [g:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8792]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff77677936f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1133]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7752c130d) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff7752bb59c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7752c274a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff7752c2878) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff7779c7951) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa65252774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa67260d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa67260d51) + 0 bytes [UnknownFile:0]

Now I’m led to believe it’s somewhere in my PrimalGameData, but I cannot spot anything funny. I had added an item to the MasterItemList but removed it in hopes that would resolve the issue. It did not…

I’m not very good at reading error-logs to begin with and I don’t know a whole lot about the errors and files of ARK just yet to know how to read this in even the slightest.

If anyone has any idea where I might be able to find out what’s going on and where I go to correct this issue?
I’m completely stumped!

I’ve tried many fixes for this bug, even reinstalling ADK, but I can’t seem to figure it out either. If it works when not the first mod loaded, then that’ll be a huge step forward for me as I’ll be able to test some of my mods in Ark proper, but I would love an answer to this as well.