Mod crash when loading into the game

Hello guys I’m having a really hard time figuring out what’s wrong with my frist mod I hope someone can help me. '^^

I’ve made a small UI and everything works great in the ADK. I cooked, uploaded the mod and subscribed to it.
Now when I try to load a single player game only with my mod I get this crash in the loading screen.
I’m getting different crashes on TheIsland map and The Center.

TheIsland:

Fatal error!

VERSION: 242.7
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff67395e8f9) + 121 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:947]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff673a020a8) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:237]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff6748a12c2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:1720]
ShooterGame.exe!UWorld::AddToWorld() (0x00007ff674a9f6bc) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:1848]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff674aa2741) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2488]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff674aa2a59) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff674801d85) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:879]
ShooterGame.exe!FViewport::Draw() (0x00007ff674a60b26) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff6747d9901) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:413]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff674a7952d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9526]
ShooterGame.exe!UEngine::Browse() (0x00007ff674a74342) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff674a74ff0) + 65 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8434]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6747db65f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff67382af19) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff67382554c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff67382c3fa) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff67382c528) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff675952e01) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcf50e8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcf61fc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcf61fc5b4) + 0 bytes [UnknownFile:0]

The Center:

Fatal error!

VERSION: 242.7
ShooterGame.exe!FArchiveProxy::TotalSize() (0x00007ff67402ea54) + 4 bytes [c:\svn_ark\engine\source\runtime\core\public\serialization\archivebase.h:1124]
ShooterGame.exe!ASupplyCrateSpawningVolume::CheckForSupplyCrateStart() (0x00007ff673b9edb6) + 28 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\supplycratespawningvolume.cpp:60]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff6748a12c2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:1720]
ShooterGame.exe!UWorld::InitializeActorsForPlay() (0x00007ff674aa4862) + 16 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:3058]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff674a792e7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9483]
ShooterGame.exe!UEngine::Browse() (0x00007ff674a74342) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff674a74ff0) + 65 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8434]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6747db65f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff67382af19) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff67382554c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff67382c3fa) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff67382c528) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff675952e01) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcf50e8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcf61fc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffcf61fc5b4) + 0 bytes [UnknownFile:0]

Several others on Discord have reported the same issue. I don’t think it’s your mod but something that they jacked up with the latest patch.

Thank you for the reply. Well it actually was my mod and a corrupted world I had.
Instead of writing my map name in the cooking window I actually managed to misread it for my mod name.

Yeah genius me. :smiley: