Mod Causes Game to Crash?

Hey guys ever since I updated my primal game data the mod will crash the game. Here is the error I get.


Fatal error!



ShooterGame.exe!ASupplyCrateSpawningVolume::CheckForSupplyCrateStart() (0x00007ff7782eb190) + 22 bytes [f:\ue4\unrealengine\projects\shootergame\source\shootergame\private\supplycratespawningvolume.cpp:60]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff778f13512) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\level.cpp:1719]
ShooterGame.exe!UWorld::AddToWorld() (0x00007ff7791061cc) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:1817]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff77910924d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2446]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff779109554) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\world.cpp:2528]
ShooterGame.exe!UGameViewportClient::Draw() (0x00007ff778e74d26) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:876]
ShooterGame.exe!FViewport::Draw() (0x00007ff7790cc7fe) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1081]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff778e4de81) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:386]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff7790e3ee1) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:9457]
ShooterGame.exe!UEngine::Browse() (0x00007ff7790ded82) + 38 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8214]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff7790dfa30) + 65 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:8386]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff778e4faec) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:902]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff778026d09) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2309]
ShooterGame.exe!GuardedMain() (0x00007ff77802158c) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff7780281ea) + 5 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff778028318) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff779f93175) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff893d82d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff895de9f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff895de9f64) + 0 bytes [UnknownFile:0]


I was getting the same error and I’m not sure if this has happened to you but I went into the mod directory and found a whole bunch of useless junk in there that wasn’t showing up inside ADK.
Epic Games\ARKDevKit\Projects\ShooterGame\Content\Mods\MyMod ]

I went in there and cleaned things up and once I cooked my mod I stopped getting the error you’re getting.

so did your bugs is fixed creativeHD (exodus?) ?
since i need to deactive your mod (baby dino) from my server because my server getting exact error like you when trying to boot up the server

I am working on it right now and will let you guys know what happens.

I just went through and cleaned it. There was hundreds of junk files. Isn’t there a garbage collection that gets rid of items deleted in the editor.

Hey guys, I just tested it and the game still crashes. It loaded the primal game data but once it gets to load C3_Near_WIP it crashes.

have you added a new inventory too the supplycreates? or changed some data in it

No I haven’t touched the supply crates.

the problem is in supplycratespawningvolume it could be caused by many things such as change some data to the supply create or some items that have refference to it that the game do not like or it had lost some files have you tryed to validate?

I have tried validating the mod and still no luck.

So I reverted back to a more stable release with an older version of the Primal Game Data blueprint. For some reason the new Primal Game Data blueprint in the devkit was causing the mod to crash. Thank you for your guys help though!

Hey sorry , Im not sure about the junk thing. I didn’t look inside the editor to be honest I just cleaned it up manually. Replaced my primalgamedata with the latest one and updated it and went through one of the structures inventories I added and fixed a few things up and it removed the errors / crash upon loading. Thats exactly what I did to stop the crash. It’s literally the same error message you’re getting. Maybe theres an issue with an inventory? Maybe try isolating your structures one by one and seeing if that helps?

Edit: Oops sorry you mentioned you reverted and you’re not crashing now. I’m glad you found a fix. :slight_smile:

CreativeHD - I noticed the EXACT same thing. This new version creates CRASHING mods. Even in WORKING mods I had. I simply updated them to the new PrimalData to get the new items - and WHAMO! The entire mod is k-rap! I’ve been posting on it for sometime.

To attempt the work arounds, I started ALL OVER - new folder and all… so there’s NO trash in it. Same Error. (I have no idea how you collected that error data like that, but tell me that secret! :smiley: )

Yeah I was trying to upgrade the Primal Game Data for the new items too. As for posting the error I have no idea haha. I took a screen capture that I was going to post then I realized it copied the error to my clipboard. It might do it automatically when the game crashes and there is an error?

Hello folks, been working my mod for months no problem…got the update on epic launcher today. Made a test build and now my game wont boot either. I added a few items in a station inventory, but nothing I haven’t done numerous times. How would one revert back to a previous dev kit that works?

edit - update I used the new primalgamedata_BP revised and all. Now the game will boot but none of the mod is there like it isn’t loading at all…BTW it still works great in the editor.

Research and Development: http://steamcommunity.com/sharedfiles/filedetails/?id=507355109

Can someone please tell me how to get back to v210 when this thing actually worked…Please
Thanks,
Tom