This is fine-tuned 3d character animation of the famous LMFAO dance routine reconstruction!
Examples of implementation:
# Unreal Engine - https://youtu.be/msTBIbbNo_E
# Unity - https://youtu.be/LEb8_kn7EY4
# iClone - https://youtu.be/kNYtCOF8T7k
# IMVU - https://youtu.be/KcGQW980xpw
Please, notice how the dance works in loop, hits the music beat and how realistic it is.
The animation is available in next formats:
FBX (on A&M mannequin model, as displayed in the 3D preview above)
Unreal Engine - the bundle of animation files for all base UE avatars including MetaHumans (read more) (+FBX sources).
Unity - unitypackage (Demo project scene + FBX T-pose and animation sources).
Technical information:
seamless cycled animation loop.
animation loop duration (at 60 fps) - 2572 frames (42.8 sec)
the dance tempo - 132 bpm
the sound is NOT included into the Product, the song in the video preview (YouTube) is used only for the dance demo experience.
- inside the ZIP archive you will find 2 FBX files (the dance + T-pose)
+ ! UE5.4 bundle (uasset files + FBXs. --> (information for UE solo animations)
the Unity assets pack is available as separate download archive.
- animations keys are baked on the skeleton's bones hierarchy at 60 fps
- the FBX files are saved in MotionBuilder 2013 version format
- the character is fully MB Characterized (in T-pose) and ready for Control Rig editing and/or re-targeting
- the T-Pose is saved also as separate file (for retartegetting purposes) - on A&M Manneqion version.
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Сreated by MocapDancer (A&M Mocap)