In the ART tool plugin for Maya there is the ability to import fbx mocap or animation files onto a rig created in the ART tool.
I used this feature to try and import fbx files of mocap onto a rig created in ART. The mocap comes from a purchased package of basic movements.
I realize that the skeleton with the mocap data is not going to be exactly the same as the ART skeleton.
The mocap fbx files I tried to import onto my ART rig did not transfer any movement. It only turned the pelvis of the ART rig slightly, distorting the character.
How are developers suppose to use this import feature for mocap? I was anticipating having to do a lot of clean up on the ART rig once the mocap was on it. But I get no mocap data on the rig at all. The Unreal tutorial demonstrating this ART feature does not explain how to use mocap data. That is limiting the choices of what I can use. What have other developers done to get outside mocap data onto their ART rigs?
Any information is appreciated.
Mark S @ Serellan