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Mocap - How to do that?

I am trying to figure out, what options I do have to load and use mocap data inside of Unreal.
I can record my own mocap files as .bvh, .bip and .fbx files

@goal:
I would like to load my custom recorded mocap files to the standard pre-rigged mannequin character from Unreal.
Furthermore, I would like to blend animations, cut, edit, etc.

@question:
Is this possible to do?
And if so, how can that be done?

Thank you so much for any little help with this!