I am trying to figure out, what options I do have to load and use mocap data inside of Unreal.
I can record my own mocap files as .bvh, .bip and .fbx files
I would like to load my custom recorded mocap files to the standard pre-rigged mannequin character from Unreal.
Furthermore, I would like to blend animations, cut, edit, etc.
Is this possible to do?
And if so, how can that be done?
Thank you so much for any little help with this!