i thinking begin doing my animations with any cheap mocap solutions for got more natural movements.
Anyone try any? best? i thinking in something like IPIsoft.
another question its i working atm with ARTS for animation, i like it, its easy, all my character are rigged with it, but mocap systems bones have different name. if possible solve this? best way?
You could create your character in a modeling package then re-target the animations to fit the Epic skeleton. In other words, import the animation into Maya or whatever, apply it to your character, fix whatever messes up then export it to UE4. I think that’s the simple way. You might luck out and have the animation work but chances are, if your bones have different names, it’ll be a mess.