In the Launcher Vault it should say “Create Project” not “Add to Project”, which would include the needed config files for the Blueprints. This is wrong!
Apparently Epic’s new Seller Portal has overwritten and reset all of our products to “Add to Project”, which now that I am aware of this(thanks for the heads up) I will have to ask Epic about since I don’t seem to be able to change this myself. Argh.
I did “Add” the Zombie Pro to a blank 4.17 project and everything seemed to come in and function fine, which surprised me without the added configs. So regardless of the new configs missing you likely are looking at the real controller, as the on screen directions for key commands say, maybe not.
All the Blueprints are there. Open any of the moving in-place IPC animations and you will see all of the IPC custom curves are there, which the demo controller is using as an example of using IPC curves. Please verify this, check out the blueprints, open a few IPC anims and look at the custom curves.
It is a VERY simple demo blueprint controller, made it to give you an idea and one starting place for implementing the custom attribute curves. It is not meant to be an awesome game ready controller by any means. It is actually an added freebie to the 150x2 Zombie animation assets to help with understanding IPC.
If you still think “this terrible old controller with 1d blendspace and some disfunctional atacks mechanics” sucks and nullifies the worth of the included animations, we will gladly give you your money back, no problem. Just please delete all the animation assets off your computer afterwards, thanks!
I will be talking to Epic and get all our blueprint packs set back to “Create New Project”.
Since you purchased on the Marketplace you will have to go through Epic to ask for a refund. Purchases through MocapOnline.com we can handle ourselves.
You can also always ask us a direct question directly at UE4@motusdigital.com
Cheers,