Mobility Pro and Rifle Pro Packs - New Updates - Mocap Online

Yes please, join the dog pile, hop on up!

Football-dogpile-1-300x200.jpeg

Yes, the Pistol pack is way due for its update, it is actually in progress. The goal is to bring it up to the level of Rifle 2.7 with included controller(almost done, out soon) for its release. Then address Ninja…

So thank you for following us and liking our stuff enough to give us grief about getting it frickin’ done! :slight_smile: Seriously. We’re working on it.

Heya guys!

Today I am going to be starting a series of videos of me using some of the animations found in some of these packs to create a basic template for a third person multiplayer shooter. I am not sure how many streams will be in this series but I want to do this for the fine folks at https://mocaponline.com/ , and the unreal community at large.

For any questions in regards to getting your hands on this template “when its finished” you will need to contact the fine folks at https://mocaponline.com/

Video about todays stream
Unreal Engine 4 - (Update) 5/18 Talking About A Stream I Have Planned For Later Today ?v=uF_fXxBNbaQ
The first stream in this series will start between 4pm and 5pm eastern time today 5/18

Tune in at

If you like this stream be sure and subscribe to my youtube page

Also feel free to visit me on my patreon page

Disclaimer
This live stream may contain some some language not suited for younger audiences, also note that these streams are done live on the fly unscripted

Very cool! Looking forward to see what you come up with! I’ll probably watch along and learn something…

FYI PM’d me yesterday after poking me about the pistol. :stuck_out_tongue: I was digging what he was working on so I treated him to the release beta of Mobility PRO 2.7 with the controller, as well as all the tweaked and added FBX animations for the upcoming Rifle PRO 2.7 to play with. is currently working on the controller for it (done in a few weeks? Just the animations exist for now).

Ah, that totally makes sense now.

Good timing! I’m just moving from logic/weapons/explosions back to animations.

And in the spirit of keeping your stress level as high as possible (without causing an aneurysm!)… pistol?

No stroking out here, we had a meeting and fingers crossed(always) the Pistol full update is planned to be released in a couple of months, the time has been allocated.

Pistol Pistol Pistol!!

Pistol Pistol Pistol!!

Now that I have your attention probably, some good but not awesome news.

Pistol PRO 1.5 update has been uploaded to Epic for release shortly and is available already on our mocaponline.com store.
It is NOT the full 2.7 update, BUT it does now have Root Motion and In-Place for all animations, and has added the “WEP” bones for the animated weapon placement like the Rifle pack.

You all deserved something in lieu of the full update in a month or so, so here is a Mini-Update as an interim gift for hanging on this long.

172+ Pistol Motion Capture Animations for Development in Unreal Engine.

Mini-Update: Version 1.5
All Animations Root Motion and In-Place
150 Animations, 22 Aim Offsets - 322 Total Files

  • Mini-Update, now with Root Motion and In-Place.
  • Animated “WEP” bones added.
  • Version 2.x is COMING. It will have MANY NEW ANIMATIONS and SPLIT JUMPS similar to the “Mobility Pro” and “Rifle Pro” packs.
  • All animations are on the UE4 template skeleton with IK bones.
  • The Skeleton has two additional bones “hand-l-wep” and “hand-r-wep”, for animated attachment of the Pistol or Rifle. “hand-r-wep” creates the correct Pistol position always, including holstering. They will not affect any other animations not using them.
  • The “ik_hand_gun” bone is animated to follow the “hand-r-wep".
  • The Pistol mesh is attached to “hand-r-wep” in the Persona skeleton view for preview.

Mobility PRO 2.7 w/Blueprint Controller
Is also uploaded to Epic for release shortly and available now on mocaponline.com

300+ MoCap Animations -
Blueprint Controller and IPC
(In-Place Custom Attributes)

**219 Animations, 18 aim offsets, 21 Split Jumps.
516 Total Animation Files.

Updated: Rev. 2.7

IPC Animations (in-place with custom attributes) and Demo Blueprint Character Controller
Many Animation and Root Motion Fixes
IPC Split Jumps**

Thanks for everyone’s patience, it will pay off.

We will also be releasing an alternate Rifle/Pistol Multi-Player TPS pack with blueprints and full Network Replication. It will also be a Playable Demo on Steam. It will have custom animations and blueprinted/coded by iamjustagamer75 1bc8b567606f273b087e8c57ad4e7ad87d35e40e.jpeg](). It is a furious WIP, stay tuned.

Best,

Awesome, thanks for the shout out this will be ready soon™

Here is a sneak peak at the custom rifle/pistol pack is referencing…

Unreal Engine 4 - (Testing) ProjectMocapV01 Steam Test ?v=LkYdujpUnwk
Ready Soon™

FYI for those still subscribed to this thread:

Brand new Multiplayer Third Person Shooter Blueprints and free playable demo is out!

MCO Multiplayer TPS Blueprints - *NEW* - Marketplace - Unreal Engine ForumsNEW

FYI :

Epic now has the MPTPSBP files in hand. We’ll see how long it takes for approval, or if they require us to make more comments etc. We’ll keep you posted.

MCO Multiplayer TPS Blueprints - *NEW* - Marketplace - Epic Developer Community Forums*

Hey!More than a month ago, I completed the root skeleton controller.
Link:v=4kCQKUss99k&t=15s
But now, I’m going to complete the in-place controller.
I need your help.
I would like to know how to add Mocap data to UE4 Curve?
Thanks!!!

Thanks for doing some cool stuff with our Mobility and Rifle packs. Any and all feedback welcome to make them better.

The Mobility 2.7 update has comments in the Blueprints on how approached the in-place controller using the custom attributes for variable speed and yaw. I would start there. You can always contact him directly at 3 Prong Gaming on YouTube, that will get you the best answers.

has been very busy and hard to get hold of lately, so I don’t really know where the Rifle controller he was working on is at. Long time time since I’ve heard from him.

All the new and revised animations for Rifle 2.7 were already done a few weeks ago. Including may root motion and pose match transition tweaks, lowered CrouchWalking so he stays low to the ground, and all the new IPC(in-place custom attributes) animations with split jumps in all directions.

We made all new over the shoulder “holster” animations to put the Rifle on his back when we made the new MP TPS Blueprints pack. These along with faster reloads, swaps to Pistol, continuous turn-in-place loops, and others are custom to the new pack.
We thought about adding the on-the-back holster animations at least to the Rifle 01 Pack, then release all the 2.7 animations as an update without the controller since it’s unclear where it’s at.

This sound good to everyone? Let us know.

Oh!
it’s great! I am looking forward.
I want to mobility and rifle pack upper body animation can be more natural, because now they look very stiff!
And if I know how to add mocap data to UE4 Animation Curve,
I will also finish the in-place controller for better results.

Humm I just got your Pro Rifle pack (which seems great btw), and it’s kinda of a bummer to learn that your fast reloads and turn in-place are exclusive to the new custom pack. I think a pack that’s called a “pro” should come with everything you got on that topic. When I’ve read the description for this big pack, I thought the custo animations would be the “meeting”, “dancer”, “cheering” and so on.

Following your answer on the equip/holester from before (the realistic versus gameplay approach), which led you to the “over the shoulder” animation, I believe it’s the same for “reload”: from what I’ve seen, the reload in the rifle pack is very complex and takes quite some time. From your free demo, the new (fast) reload is much more gameplay-oriented.

So yeah, please consider these for the Pro Rifle as well. My 2 cents.

Thanks!
Thiago

Edit: Just improving readability.

Yeah, this has been a winding road. Before doing the MPTPSBP I thought we were on top of most anim fixes and additions with dozens of in-place split jumps in the 2.7 Rifle update. Then wanted to keep it super simple so I came up with a single split uni-jump for all, versus all the highly detailed jumps we just made. Plus needing Rifle on back, faster reloads with consistent timings for easier programming, etctcetc. Definitely a learning process what generically everybody(?) wants. Definitely making a real “game” shows what works better and doesn’t. And really, the already included turn in place animations for all angles should look a lot better with correct programming instead of a 45 shuffle loop, but the shuffle loop can keep it simple although with some foot sliding.

But yes I’m going to put your mentions in, they are kinda fundamental and definitely improved. The list of “little” additions/updates seems endless to my boss, I get the stink eye now and then. :slight_smile: But we want it to be right and work best.
Actually, on the back holster/unholster animations don’t exist yet, not even in the new MPTPSBP. Those are Rifle/Pistol swaps, not Stand to Rifle and Rifle to Stand. I still need to make them, and they will dovetail to the Mobility Stand so the two packs will seamlessly fit together. Oh yeah there are going to be Crouch reloads now too.

I’m in the middle of updating the Pistol Pack to Rifle standards, working through the FBX masters now before I can port to UE4 and do root motion etcetcetc. Lots to do, Rifle anims still distracting me…

We’re going to release Rifle 2.7 (with the new animations, plus dozens of fixes/additions) without the controller since seems to be bogged down. But I still need to make the new holsters and other little things - if they are going to be in this release.
If anyone wants to email me with a purchase email etc. I can probably send you the 2.7 animations in lieu of the official release if you want to check them out. Gimme some feedback, please.
UE4@MotusDigital.com

Has anyone played with the MPTPSBP demo? Our friends have been having fun running around fragging, but no feedback yet from the “public”. About 60 downloads so far, let us know.

Hi, it seems that the IPC controlelr is not included in zombie pro pack
“Our IPC animations have custom attributes providing continuous Speed and Rot(yaw) data curves for more flawless control and programming options, a feature used by major developers. A demo Blueprint Controller by at 3 Prong Gaming is included!”
its a quote from zombie pack yet redownloaded it. added to project. and it still got this terrible old controller with 1d blendspace and some disfunctional atacks mechanics.

In the Launcher Vault it should say “Create Project” not “Add to Project”, which would include the needed config files for the Blueprints. This is wrong!
Apparently Epic’s new Seller Portal has overwritten and reset all of our products to “Add to Project”, which now that I am aware of this(thanks for the heads up) I will have to ask Epic about since I don’t seem to be able to change this myself. Argh.

I did “Add” the Zombie Pro to a blank 4.17 project and everything seemed to come in and function fine, which surprised me without the added configs. So regardless of the new configs missing you likely are looking at the real controller, as the on screen directions for key commands say, maybe not.

All the Blueprints are there. Open any of the moving in-place IPC animations and you will see all of the IPC custom curves are there, which the demo controller is using as an example of using IPC curves. Please verify this, check out the blueprints, open a few IPC anims and look at the custom curves.

It is a VERY simple demo blueprint controller, made it to give you an idea and one starting place for implementing the custom attribute curves. It is not meant to be an awesome game ready controller by any means. It is actually an added freebie to the 150x2 Zombie animation assets to help with understanding IPC.

If you still think “this terrible old controller with 1d blendspace and some disfunctional atacks mechanics” sucks and nullifies the worth of the included animations, we will gladly give you your money back, no problem. Just please delete all the animation assets off your computer afterwards, thanks! :slight_smile:

I will be talking to Epic and get all our blueprint packs set back to “Create New Project”.

Since you purchased on the Marketplace you will have to go through Epic to ask for a refund. Purchases through MocapOnline.com we can handle ourselves.
You can also always ask us a direct question directly at UE4@motusdigital.com

Cheers,

Noone said anything about a refund. We are using the zombie animation pack in our own controller implementation without any problems.
Would love to see alternate to moving forward with this overblown tilt :wink:
I wished to see the rootmotion controller, as the work in progress video seemed very well assembled, and if animations are papred to work in a specific way I would love to see that come together. I also never had a root motion controller in my hands before so that would be a great backward engineer little extra in the package :slight_smile:
Didnt mean to hurt anyone fealings. the package is worth its price and got a nice 5 star review from us as it was deserved.

[USER=“37063”]Motus Digital[/USER] Do we have any Update on the Pistol Pack?

Sorry to say, it is still a ways off from completion, made some good progress a while back and then as typical was directed to work on and complete other things, and other complications.

This was posted on our website and Facebook back in September - but we weren’t sure when, how or if to bring this up in the forums etc., but it is relevant. In early September the other half of our animation team and long time good friend Tony Cross, along with eight other people, were taken from us in a pointless mass shooting at a party in Plano, TX. Anyone is welcome to PM us for more info or please just Google it, I won’t go into more details here. Life is crazy and unpredictable, senseless **** happens. Besides losing a friend and colleague, this has of course left all animation work in my lap for now - affording me the opportunity for even more apologies about stuff not getting done quicker. Just saying.

Way things are looking now, chances are end of January could see the completed and UE4 ported Pistol pack, best guess I have at the moment.

Roger that, glad it’s working for you and for the positive review. Sorry in hindsight if my reply was a bit manic, was likely a bit on edge that week. :frowning: Epic changing/breaking stuff in the Vault is a sore topic as well, gets a bit frustrating.

It took a few emails but Epic re-set the Blueprint packs back to “Create Project”, as their whole new revamped seller portal had set them all to a default of “Add To Project” which does not include all relevant configs. Good thing you had a question at the time when you did, otherwise I likely wouldn’t have noticed the screw up till others started complaining. :slight_smile: So all Blueprint packs should be downloading correctly now.