Mobility MoCap Pack 1 - v2.5 Release is Here - Mocap Online

Thanks for the quick reply and sorry, I did not want to sound harsh. It’s just good to know if there are schedules set for stuff so people can incorporate that into their own dev schedule. Thanks for clarifying and good luck with this. Making a good controller certainly isn’t an easy task.

One suggestion though: Maybe it would be better to start with a basic locomotion controller as a side project. For example you could sell your animations as you do now and make a baic controller available, for exaple as a git. That might encourage people to extend and share with the community. On the Unity marketplace Timm from Ootti sets a pretty good example with this: He sellls assets and set up a space, called the vault, where people can download additional stuff and contribute to these extra projects. These extras don’t work stand-alone, you need to buy the assets in order to use them. It’s more a like an extra open-source/community thing that requires a propietary asset (hope you get what I mean).

So maybe this would be more enganging way for the UE community to help, like starting with a super basic locotion controller and as people use it and iterate it, they can share back new stuff like jumps or different motion types like srafing, pivoting movements, etc.