Mobile RTS Camera System

Im trying to set up a clean Camera System for an RTS like game, controlled by touch.
I have built a Zoom In/Out system with success.
Now the Movement system works but it is scripted very dodgy.
I need an Event for when the touch doesn’t move anymore. Then I could update the new touch position, to compare if he is changing the direction.
Because now I have solved it with a delay every .2 second which feels ok but I think there are better ways to do it.
Any Ideas?
Thanks a lot in advance!
and sorry for my english :slight_smile:

Ever tried this?

I didnt know about that thank you!
This will make the Blueprint look cleaner but it is basically the same isn’t it?
I hoped for a Solution where I don’t have to call an Event that often.
Or would you say that this is in terms of Performance an elegant solution?