I tried the simple 2d sidescroller project again (less time cooking). I recreated prov/cert files all with name ‘com.arc8’ (also in project settings Bundle display name, Bundle name and Bundle identifier). Still got the message ‘No provisions found…’. But this time I got this 2d sidescroller project up and running on my iPad ! I’ll try my project with ‘com.arc8’ … Please, let me know your thoughts.
Finally, I got my project over to my iPad! Sadly, it is crashing after the splash screen. Any idea? Meanwhile, I’ll look for an answer in the answerhub…
I’m glad to see you were finally able to launch your project onto your iOS device. In order to troubleshoot a black screen upon launch of an app on an iOS please follow these troubleshooting steps:
Make sure your default map is selected in your Project Settings
Make sure you have a lightmass importance present in your project and that lighting has been built beforelun
Please look at your log and fix any/all issues you can find. Here are a couple that would cause the app to fail:
Warning: [FUR__Bed01] Mesh has more that 65535 vertices, incompatible with mobile; forcing 16-bit (will probably cause rendering issues).
Warning: Texture2D /Game/Architecture/Exterior/background_lake_2.background_lake_2 cannot be created, exceeds this rhi's maximum dimension (4096) and has no mip chain to fall back on.
-Plus a number of these problems:
[2017.04.21-08.55.08:805][ 0]LogMaterial:Warning: Failed to compile Material /Game/Nature/Terrain/Trees/Birch/Tree_Birch_Small_Branches_Mat.Tree_Birch_Small_Branches_Mat for platform GLSL_ES2_IOS, Default Material will be used in game.