Mobile provisioning: where is UE4Game-Info.plist ?

Hi ARC8,

Are you on a Mac or PC? You will need to resolve the Provisions issue before you are able to Launch onto an iOS device for testing. If you are on a PC, you will only be able to Launch On or Package for iOS if your project is Blueprints only (No Code) If there is code in your project, you will either need to remote build on a Mac from your PC, or move your project to a Mac where code will be converted to Xcode when packaging.

If you have not already, review the steps on the following link:

6. iOS Provisioning - Create and Import Provisioning

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