Mobile Project: GameInstance Blueprint Bug

Steps to reproduce the error:

  1. Create a GameInstance blueprint
  2. Open Project Settings => Maps & Modules
  3. Select the created GameInstace blueprint
  4. Build/Compile
  5. Create a new folder
  6. Move by dragging the GameInstance blueprint file into the newly created folder
  7. Launch the game in Android Device (The bug is, UE4 cannot find the Game Instance)

The engine doesn’t update the reference in DefaultEngine.ini when you drag the GameInstance.
If you debug using the Editor, there is no problem though.

**For people having this problem:
The workaround I found:

  1. Specify another newly created blueprint
  2. Build/Compile
  3. Launch the game
  4. Specify again your moved gameinstance blueprint in the new folder


Hey Rockseller,

Are you having this issue on 4.11.2-2946394 or another version of the engine? I was unable to reproduce this issue by launching onto an Nvidia Shield.


Hey Rockseller,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Thank you, I’m finishing up a game in 4.15. This oddity came up, and your workaround solved this. Cheers!