Steps to reproduce the error:
- Create a GameInstance blueprint
- Open Project Settings => Maps & Modules
- Select the created GameInstace blueprint
- Build/Compile
- Create a new folder
- Move by dragging the GameInstance blueprint file into the newly created folder
- Launch the game in Android Device (The bug is, UE4 cannot find the Game Instance)
The engine doesn’t update the reference in DefaultEngine.ini when you drag the GameInstance.
If you debug using the Editor, there is no problem though.
**For people having this problem:
The workaround I found:
- Specify another newly created blueprint
- Build/Compile
- Launch the game
- Specify again your moved gameinstance blueprint in the new folder
**