I’m just having a heck of a time with colors and the different rendering settings available. I’m not sure what the best solution is here.
I have designed a screen in photoshop: http://.ms/1VTZ2zo
I then created it in UMG and manually selected the colors as you cannot directly input hex colors from photoshop to UMG (as they do not match). I then ran this in the viewport preview with mobile/html5 settings and got this: http://.ms/1VTZ3n5
I then ran the project using the mobile preview and got this: http://.ms/1VTZ5v8
Here is a clip that is side by side: http://.ms/1k75Lua
So, the bug here is that the viewport (mobile/html5) and mobile preview does not match and are far from similar. My question is how should one develop for mobile games using a photoshop template without have to (guess) what the colors should be??? It is a bit frustrating.
Thanks,
- Voigt (long time since 4.1)