Mobile platforms are limited to 60fps

The mobile platform is limited to 60fps. I can’t reach 120fps on Android devices that support 120Hz. I have tried many schemes to adjust the frame rate, “t.maxfps 120”, which is of no help. I need help

Hey there @SmallGarfield!
You have wished it so shall it be,
the documentation I bring for thee:

Frame Pacing for Mobile Devices | Unreal Engine 4.27 Documentation

This explains a bit of how you can set up mobile devices capable of 120fps to become uncapped.
Let me know if you have any questions!

Oh…I tried to configure it, but it still didn’t work. I’m not sure whether my configuration is correct

Oh that’s not good, may I see the config file? I’ve only usually worked with the defaults.ini very rarely so I might have to do a bit more research on the nature of it if I can’t identify a problem outright.

Which path is the configuration file?

It explains it in the documentation link shared by SupportiveEntity did you look at it, is that the same configuration you did ?

I’ve seen it and tried to configure it, but it hasn’t worked
I’m still trying

Hey there @SmallGarfield! I’m doing a bit of research to see if this is still accurate and that another method isn’t normal practice, as I see what you mean there’s no DeviceProfiles.ini listed.

  1. test in your device
  2. open “Device Profiles” and chose your profiles
  3. add t.MaxFPS
  4. but even without this manipulation, everything should work(console commands)… most likely, you just ticked the box here

    therefore, there is no point in doing what I wrote above :sweat_smile:
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Thank you. I will continue debugging