The mobile platform is limited to 60fps. I can’t reach 120fps on Android devices that support 120Hz. I have tried many schemes to adjust the frame rate, “t.maxfps 120”, which is of no help. I need help
Hey there @SmallGarfield!
You have wished it so shall it be,
the documentation I bring for thee:
Frame Pacing for Mobile Devices | Unreal Engine 4.27 Documentation
This explains a bit of how you can set up mobile devices capable of 120fps to become uncapped.
Let me know if you have any questions!
Oh…I tried to configure it, but it still didn’t work. I’m not sure whether my configuration is correct
Oh that’s not good, may I see the config file? I’ve only usually worked with the defaults.ini very rarely so I might have to do a bit more research on the nature of it if I can’t identify a problem outright.
Which path is the configuration file?
It explains it in the documentation link shared by SupportiveEntity did you look at it, is that the same configuration you did ?
I’ve seen it and tried to configure it, but it hasn’t worked
I’m still trying
Hey there @SmallGarfield! I’m doing a bit of research to see if this is still accurate and that another method isn’t normal practice, as I see what you mean there’s no DeviceProfiles.ini listed.
- test in your device
- open “Device Profiles” and chose your profiles
- add t.MaxFPS
- but even without this manipulation, everything should work(console commands)… most likely, you just ticked the box here
therefore, there is no point in doing what I wrote above
Thank you. I will continue debugging